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Golden Games Corner

The Iconic Game Turns 20 – The Plastic Guitar That United Generations Between Rock Generations

It has been 20 years since Guitar Hero first launched across the Atlantic, giving players everywhere the opportunity to become rock legends. Not in reality, though you'd be hard-pressed telling that anyone who has nailed Free Bird’s lengthy instrumental break before a packed crowd of friends.

Created by Harmonix, Guitar Hero provided users with a guitar-shaped controller to follow on-screen cues scrolling down the screen in time with a song. Each riff mimicked particular chords, creating the feel of a genuine performance.

Harmonix previously experimented with rhythm games prior to teaming up with RedOctane, later acquired by Activision in 2006. Together, they laid the groundwork for a surprising billion-dollar series which made a significant impact for many of the artists included, showcasing classic bands to millions of younger players.

A former executive, ex-chief operating officer of Harmonix, recalls the early financial challenges of licensing the songs – despite the fact initial releases primarily featured rerecorded tracks.

“We reproduced all the music since the dollar figure was so high,” he explains. “Despite having the necessary permissions by themselves, it proved nearly impossible. We couldn’t get bands like the Who – the publisher was operating on a shoestring budget, and we were pretty convinced it would fail. However, when Guitar Hero took off, and record sales airtime increased, all artists desired to participate.”

He adds: “One of the remarkable aspects was how many parents got in touch and thanked us for introducing their kids to the songs they adored. It evolved into an intergenerational phenomenon.”

Timeless Music Gains a New Audience

Northern Irish blues-rock band one featured act included their track on the 2008 game the popular installment. Guitarist the artist recalls how the series revived classic rock back into vogue: “The game offered a bigger, new demographic. Typically this had been considered music that was past it, however once it got included in the title and teenagers discovered it, suddenly it became trendy. This validated the genre, eliminating the outdated tag. It provided our catalog renewed popularity.”

In 2008, the band's first record was still not available stateside, so the game served as a primary platform of discovery for the band as they went on a North American tour supporting AC/DC. “Their crew had on Never Too Late on the tour bus, and some of them recognized us from Guitar Hero,” Mahon says.

Major Band Titles and Lasting Influence

Rock’s heavyweight names quickly capitalised on the game's success, with Aerosmith, Metallica and Van Halen starring in dedicated spin-off titles that focused on their music collections and associated lore, visuals and rock’n’roll mythology. For example, Guitar Hero: Aerosmith, it was said to have made the group greater revenue compared to their studio albums. It sold well over 500,000 copies in its first week, and demand for their songs saw an increase of up to 40% at a time when the music business faced decline.

Guitar Hero still motivates nimble-fingered dedication within the community. Recently, an online personality achieved a remarkable feat featuring Through the Fire and Flames – an infamously tough anthem made popular by Guitar Hero – on Clone Hero, a no-cost alternative with similar gameplay but an array of personalization features. The song is challenging even in expert mode, let alone played at double speed and without missing every one of the thousands of cues. The streamer claimed requiring months of practice of practice.

“The game is a fun, imaginary experience. If you play Call of Duty, it doesn't imply you ought to use a real gun and enlist,” notes DragonForce guitarist the artist.

The band previously completed a profitable run when their hit appeared in the third game, yet he explains it turned them into widely recognized. “I remember the record label informing us that our records were moving rapidly,” he shares. “It exploded on the subsequent tour, and we performed just before top acts on the Mayhem festival.”

Indeed, DragonForce’s exposure via the game was so immense that it has risked eclipsing all other the band has done. Recently, the track was used in a trailer for Despicable Me 4. “Previously I thought otherwise, but now I accept it,” he admits. “If you only listen to one DragonForce song, that's fine – each person has a unique musical journey and I’m glad we played a role in fans' experiences”.

The Lasting Impact of a Iconic Controller

The best marketing, be it for automobiles, apparel or video games, extends beyond mere transactions – it evokes a desire. Did Guitar Hero tap into that? “That’s exactly what we were trying to create,” he confirms. “The excitement of performing as a rock star in the spotlight. Since the beginning, the creators felt that humans have a natural urge to create songs, and they wanted to use technology to enable everyone to participate”.

The majority installments came out in just a half-decade between 2005 and 2010, including derivative titles like DJ Hero, complete with a spinning deck, and Band Hero. After that, the publisher’s interest in plastic instruments waned, aside from a brief comeback several years later.

Titles such as the fan project and Fortnite Festival have maintained the community active, and there’s expectations of a new product from the original publisher in development. A new studio has entered production on its debut rhythm-based title. Original co-founders are both involved as special advisers. Is the world prepared to welcome a new entry in the spirit of the classic?

“Our team believed those games could be like Madden where you can releases,” he remarks. “There’s so much fresh tracks it could remain perennially popular, so I’ve always been optimistic. It's entirely possible why it can’t continue for future fans.”

By

Brianna Barrera

Elara is a passionate gamer and writer, sharing insights and reviews on the latest video games and tech.

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